Only at the end of each chapter is there a sense of progress, as you are whisked to a new area after a major boss fight. When you’re not clearing monsters ‘in the area’, you’re rescuing more prisoners. When you’re not killing a generic boss character, you’re making your way to an indistinct camp. Part of this is because levels are repetitive, but the mission design is certainly a source of blame. Unfortunately most of the quests are boring, being less engaging than fetch tasks in an open-world game. Your goal is to free him before he dies, which drives the entire story across four chapters as you chase those responsible. Cultists attack the tower and Magnus is imprisoned by a magical spell. RPG conventions demand starting from a blank slate, but this sloppy intro also typifies issues with the story not quite gelling with how it is presented.Ĭhaos forces strike back. So it makes perfect sense when you start the game with no equipment and one skill. With the enemy armies scattered in the wind, you return to the tower of Nuln as a highly-skilled warrior due for some much-deserved rest. Your character has just fought against the servants of Chaos and was right beside Magnus, human Emperor, when he defeated the evil leader.
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